Studio case study

Three indie playtests

Three indie playtests, five testers each: what they found

In October 2026 Bounty Board paid for playtests of three indie games, five testers each at $10 a report. Each round found a problem its studio had not seen, and all three studios are changing their games because of it.

Published · Updated

  • Bricks & Bribes cover
  • AETHRA : Echoes Of The Forgotten cover
  • Umisonia cover
ResultsOctober 8 to 15, 2026
Would recommend Bounty Board
3 of 3
Three of the four studios answered
First application
Under 4 min
After each round went live
Applications
66
For 15 paid spots
Reports accepted
15 of 15
No changes requested

“Five testers in one week for a small test campaign, three updates shipped to the Bricks & Bribes demo, including a tutorial bug we'd never have caught ourselves.”

GriffinBuilds, Bricks & BribesBounty Board paid for this round

At a glance

Each round asked for five testers at $10 a report, six questions, and 20 to 30 minutes of play on a free PC download. The first reports arrived 4 to 11 hours after each round went live. The 66 applications came from 31 people based in 19 countries, 11 of them in the United States, Canada or the United Kingdom. The 10 testers who reported were based in the United States (2), Canada, Germany, Peru, Malta, Portugal, Indonesia, Argentina and Romania.

Reports accepted
15 of 15
Changes requested
None
Answer length, median
330 words
Studio review time, median
46 min to 7 hours
Reward per report
$10

Bricks & Bribes

The tutorial taught the systems, and one step trapped a tester.

GriffinBuilds Studio asked five testers to play the tutorial of its turn based real estate strategy game for 30 minutes and answer six questions. Creators and gamers could join. The studio said most of the five already play strategy or tycoon games, so they could say where its game differs from what they expect. During the round the studio shipped three updates to its itch.io demo: a clearer auction panel, a prompt on New Game that offers the tutorial first, and a fix for the auction step. A fix for the mortgage step is in progress.

  • 3 of 5got confused at the auction step: the base price looked faded, the auction screen would not close, or the bid math was unclear.
  • 1 of 5got stuck in the mortgage step, which sent them back to turn 1 every time, and a second found mortgages confusing.
Applications for 5 spots
23
Time to first application
3.5 min
Time to first accepted report
16.3 hours
Time to a full round
6.7 days

“Five testers in one week for a small test campaign, three updates shipped to the Bricks & Bribes demo, including a tutorial bug we'd never have caught ourselves.”

GriffinBuilds, Bricks & BribesBounty Board paid for this round

AETHRA : Echoes Of The Forgotten

Four of five testers flagged the English.

AnaryxSof asked five testers to play the demo of its story driven action platformer for Windows for 20 minutes and answer six questions. Only creators could join. The studio said the reports showed it weaknesses it had not fully noticed, and it is using the testers' suggestions to guide its next updates.

  • 4 of 5flagged the English: the game started in Indonesian, and some signs, items and captions stayed untranslated with English selected.
  • 4 of 5found the opening dialogue too long before play began, and one asked for a skip button.
Applications for 5 spots
19
Time to first application
2.7 min
Time to first accepted report
20.7 hours
Time to a full round
4.5 days

“Bounty Board gave me the opportunity to get valuable feedback on AETHRA from real players without spending anything on the playtest. The reports helped me identify weaknesses in my game and gave me a clearer direction for future improvements.”

AnaryxSof, AETHRABounty Board paid for this round

Umisonia

The gamepad stopped working outside combat.

ZhinestarK asked five testers to play the early game of its Metroidvania action RPG for 25 minutes, on PC or Android, and answer six questions. Creators and gamers could join. The testers came from five countries and all five played on a gamepad; the studio counted a tester with QA experience and a gaming outlet that knows Metroidvanias among them. They found two bugs the studio had not seen: a crash during the intro credits and no exit button. The studio now plans gamepad navigation for menus, dialogue and the pause screen, a way to hide the touch buttons on PC, labels on the shop and equipment icons, an exit button, a look at the credits crash and another pass on the harder difficulty levels.

  • 5 of 5needed the mouse for menus, dialogue or the pause screen.
  • 4 of 5could not hide the on screen touch buttons on PC, even with the HUD off.
Applications for 5 spots
24
Time to first application
1.6 min
Time to first accepted report
4.5 hours
Time to a full round
4.8 days

“The five reports helped me see Umisonia's weak spots clearly, especially gamepad menu support and on-screen controls.”

ZhineStark, UmisoniaBounty Board paid for this round

Studio answers

Every studio that answered said yes to all four questions.

After the rounds we asked all four studios whether the reports were worth the cost, whether they gave the studio specific things to fix, whether the testers fit the game and whether they would recommend Bounty Board to other developers who want to run a playtest. Three studios answered.

Reports worth the cost
3 of 3
Specific things to fix
3 of 3
Testers fit the game
3 of 3
Would recommend Bounty Board
3 of 3

Each count is of the three studios that answered. Bounty Board paid for all four rounds, so no studio spent its own money.

What changed

The pilot changed how playtests work.

A studio in the pilot asked for screenshots in answers, testers from particular countries and a view of the whole round. Those shipped between October 14 and 20, after the rounds above had started, so these rounds ran without them.

  • Each answer can run to 5,000 characters, with screenshots or clips under the answer they belong to.
  • Testers confirm the country they play from and the languages they play in when they join, and a studio can name the countries and languages it prefers or turn everyone else away.

Who tests

Testers come from the creators already on Bounty Board.

Every tester in these rounds was a creator with a public profile. As of October 22, 2026, 750 creators have one, and 127 applied to a campaign in the last 30 days. The United States is the largest country, home to 106 of the 262 creators whose payout country we know.

Creators with public profiles
750
Creators who joined, last 30 days
318
Applied to a campaign, last 30 days
127
Of them, based in the United States
31
Creators based in the United States
106
Audience in North America
44%
Gamer accounts
84

Payout country comes from each creator's Stripe account, so it is known for the 262 who have set one up. The audience share is what 90 creators report on their profiles, where each can pick several regions. Playtests can be open to gamers too; no gamer applied to these rounds.

Takeaways

The most useful answers came from one question.

GriffinBuilds Studio found its most useful answers under "Where did you first get confused or stuck?", and for the next round would put that question first and ask for the exact step. Five testers find the problems several players share, and one tester can still find the worst one: only one hit the mortgage step that sent players back to turn 1.