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Frequently asked questions

Straight answers on fees, funding, refunds, payouts, and content rights, starting with the fee: 10% on each side of completed work, with no subscription.

General questions

6 questions
  • Bounty Board combines a free browser game Arcade with a gaming creator marketplace. Players discover indie games right in the browser with no downloads, gaming creators find paid campaigns, and indie, AA, and growing studios turn playable interest into creator work. Most campaigns pay cash, and some include game keys or other rewards.

    • Players: free browser games in the Arcade, with a daily pick, high scores, and 1v1 challenges.
    • Creators: paid campaigns and competitions from game studios, paid through Stripe.
    • Studios: campaigns for creator content, playtests, and competitions, paid in cash, game keys, or both.
    • Game developers: publish HTML5 and WebGL games to the Arcade, with the Arcade SDK, analytics, and an ad revenue share.
  • A gaming creator marketplace is a platform where game studios and gaming creators connect to run creator campaigns. Studios post campaigns, creators apply or accept the work, and creators get paid or rewarded when the work is approved. Bounty Board is built for indie, AA, and growing studios that want creator work without an agency layer.

    • Indie, AA, and growing game studios looking to post campaigns for creator work.
    • Gaming creators looking for paid campaigns, key based opportunities, streams, videos, posts, and portfolio building work.
    • Gamers who want to play free browser games, climb leaderboards, and discover indie titles.
    • You must be at least 13 to use Bounty Board, and at least 18 for creator and studio accounts, competitions, payouts, and prizes.
  • Creating an account is free, and Bounty Board charges a 10% platform fee on each side of completed work, with no subscription and no credits. A campaign that pays creators in game keys only posts for a $29 listing fee; cash campaigns have no listing fee. Every campaign is funded up front through Stripe when it is published, and any unused budget is refunded to the studio in full, including its share of the platform fee, when the campaign closes.

  • No. Bounty Board (bountyboard.gg) is an independent gaming creator marketplace and browser game Arcade, and it is not affiliated with Twitch or Amazon. Twitch ran a separate sponsorship feature called Bounty Board inside the Twitch creator dashboard, which has since been folded into Twitch Open Invite Campaigns. The two have never been connected.

  • Bounty Board is built by gamers and made specifically for gaming. Every campaign is tied to a game, every creator is a gaming creator, and matching is based on genre, audience, platform, and fit. There are no connects to buy, no spam proposal loop, and the platform fee only applies when work is completed.

Account and security

3 questions
  • You can sign up by providing your email, username, and password. You may also be required to verify your email address before using the platform.

  • You can reset your password by clicking "Forgot Password" on the login page. A password reset link will be sent to your registered email.

    • Use a strong, unique password.
    • Never share your account details with others.

Campaigns and payments

16 questions
  • Every campaign is one game, one brief, a close date, and a way to earn. The studio picks one of three kinds:

    • Content: creators post about the game. The studio pays a set price per approved piece, or a rate per 1,000 views up to a cap per post, with views measured automatically on YouTube, Twitch, and Instagram.
    • Playtest: testers play for a set time and answer the studio’s questions. Each accepted report pays a flat fee, or testers get the game instead of cash.
    • Competition: entrants compete for the top score, the fastest time, or the most views on their posts, and the top finishers win from the prize pool.
    • Rewards can be cash, game keys, or both. Every campaign is funded up front through Stripe when it is published, and any unused budget is refunded to the studio in full, including its share of the platform fee, when the campaign closes. A campaign that pays in game keys only is funded by its $29 listing fee and holds no other money.
  • A playtest campaign asks people to play your game and tell you what they think. You set how many minutes to play, the questions to answer, and how many testers you want. Each report you accept pays the flat fee you set, or testers get a game key or early access with no cash. Playtests can be open to gamers as well as creators.

  • Bounty Board charges a 10% platform fee on each side of completed work, and only on completed work: the studio pays the reward total plus 10%, and the creator receives the reward minus 10%. There is no subscription and no credits to buy. A campaign that pays creators in game keys only posts for a $29 listing fee; cash campaigns have no listing fee. Every campaign is funded up front through Stripe when it is published. The funds are held by Bounty Board, creators are paid from that budget as work is accepted, and any unused budget is refunded to the studio in full, including its share of the platform fee, when the campaign closes. Bounty Board runs promotions that lower the fee for limited periods.

  • Post a campaign with your game, the kind of work you want, the timeline, and the payout or reward. Gaming creators apply if the campaign fits their channel, or claim an open spot and start if you let them. You choose who joins, review the work, and pay through Bounty Board when you approve it.

  • Post a campaign for your game and streamers who play your genre apply, then you choose who to accept. You can also browse the creator directory, which ranks YouTube and Twitch creators by their paid campaign work, with public receipts for what they made. Searching your genre’s category on Twitch and messaging small channels directly works too. A campaign adds a written brief, payment when you approve the work, and views measured automatically on Twitch.

  • Create a free profile, browse open campaigns from studios, and apply to the ones that fit your channel. You do not need a huge follower count. Many indie studios care more about audience fit, engagement, genre, and past work than raw reach.

  • Payments are processed securely through Stripe. Every campaign is funded up front through Stripe when it is published, and the funds are held by Bounty Board. When the studio accepts work, the payment is sent to the creator’s Stripe account from that budget, with a 7 day payout hold for dispute resolution. Creators receive the listed reward minus the 10% creator platform fee. Any unused budget is refunded to the studio in full, including its share of the platform fee, when the campaign closes.

  • Payment is sent to your Stripe account when the studio approves your work. Stripe then holds the payout for 7 days so any disputes can be resolved before funds reach your account. Creators receive the listed reward minus the 10% creator platform fee. Campaigns pay in these ways:

    • Per approved piece: the price the studio set.
    • Per view: a rate per 1,000 views, measured automatically on YouTube, Twitch, and Instagram, up to a cap per post.
    • Competitions: prizes for the top finishers when the ranking closes.
    • Game keys: delivered to your campaign chat when your application is approved.
  • It means the campaign’s budget is already held by Bounty Board. Every campaign is funded up front through Stripe when it is published. The funds are held by Bounty Board, creators are paid from that budget as work is accepted, and any unused budget is refunded to the studio in full, including its share of the platform fee, when the campaign closes. A campaign that pays in game keys only is funded by its $29 listing fee and holds no other money.

  • Some campaigns pay a base reward plus a bonus based on measured views. View based bonuses and results based payouts are measured automatically for YouTube, Twitch, and Instagram. Instagram views are read through the creator’s connected Instagram professional account. Other platforms, such as TikTok, X, and websites, cannot be measured automatically, so work there is reviewed and approved manually.

  • Campaign rewards can include game keys, on their own or alongside cash. Keys are delivered automatically to the creator’s campaign chat when their application is approved. Bounty Board records delivery only, it does not track whether a key is redeemed in a store.

  • Yes. A key only campaign distributes game keys to interested creators with no cash reward. A campaign that pays in game keys only is funded by its $29 listing fee and holds no other money. The listing fee is not refunded. Key only campaigns do not require creator work: any coverage is listed as optional for the creators who accept, and keys are delivered automatically when you approve an application.

  • Start from a goal: coverage, feedback, or a competition. Paste a Steam, itch.io, or GitHub link, or any page for your game, and the builder fills in its details and media. Pick your goals and a budget and it drafts campaigns you can edit, and a rate helper suggests what to pay. You choose whether to approve each creator or let people claim open spots; a campaign that pays a set price per approved piece always reviews applications.

  • Yes. On the Agents page, a studio creates a personal token, read only or read and write and valid for 30 days, and connects an MCP client such as Claude Code or Cursor. The agent can list your games and campaigns, draft and preview a campaign, create or update one, and read Arcade review feedback.

    Connect an agent

  • Yes. Competitions rank entries on a leaderboard, for example the fastest speedrun time or the highest score on your game, or the most views on creators’ posts about it, measured automatically on YouTube, Twitch, and Instagram. The top finishers win from the prize pool when the ranking closes. Score competitions can be open to gamers as well as creators. Competition budgets are funded up front, and any unused budget is refunded to the studio in full when the competition closes.

Disputes and refunds

3 questions
  • On a cash campaign funded up front, work the studio has not reviewed 14 days after it was submitted is accepted and paid automatically, unless the studio flagged it for Bounty Board to review. Joining a cash campaign or entering a competition needs a connected Stripe account first; key only campaigns do not.

  • A dispute over work quality or completion is handled in two steps:

    • The studio and creator should attempt to resolve it directly.
    • If no resolution is reached, email admin@bountyboard.gg within 30 days and the Bounty Board team will review it.
    • Studios are refunded if a creator breaks the campaign terms within the 7 day payout window.
    • Completed work is otherwise not refundable. Every campaign automatically refunds its unused budget in full when it closes.
    • All other payment issues, including a studio not paying for completed work, are reviewed case by case. Email admin@bountyboard.gg.

Ownership and portfolio rights

2 questions
  • The creator owns it, including after payment.

    • When the work is paid, the studio gets a permanent, non exclusive license to use, embed, and share it to promote the game, including on store pages, social accounts, and trailers.
    • Paid advertising use needs the creator’s permission unless the campaign brief included it.
    • Studios can post different rights terms, such as exclusivity or a full ownership transfer, in the campaign brief. Those terms cannot change after your application is approved.
    • Work paid before October 22, 2026 stays under the earlier default, where ownership transferred to the studio on payment.
  • Yes, creators always retain an irrevocable right to display their work in portfolios for self promotion, regardless of any custom terms. This portfolio right cannot be waived or restricted by exclusivity provisions.

Playing in the Arcade

4 questions
  • Yes. Every game in the Arcade is free and runs right in your browser, with no downloads and no installs. Games work on desktop, and most also work on mobile and tablet browsers.

    • Play the daily pick, chase high scores on the leaderboards, or challenge a friend to a 1v1.

    Browse the Arcade

  • No. Anyone can play Arcade games without an account. Signing up saves your scores and cloud saves so your progress and leaderboard runs follow you across devices.

  • Approved Arcade games submit scores through the Arcade SDK. Sign in to put your best runs on each game’s leaderboard and daily board. Guests can play every game, but scores are only saved for signed in players.

  • They are connected but independent. A studio can run creator campaigns for a game that is also playable in the Arcade, and creators can play a campaign game in the browser before applying. Publishing a game in the Arcade does not create a campaign by itself, and a campaign does not require an Arcade build.

Publishing and the Arcade SDK

7 questions
  • Yes. Submit a hosted URL or an HTML5 build to the Arcade. Submissions are reviewed before going live, and approved games can add leaderboards, cloud saves, and rewarded ads through the Arcade SDK.

    Submit your game

  • Players can try your game in one click, with no download. You keep ownership of your game, and publishing is free.

    • The Arcade SDK adds leaderboards, cloud saves, multiplayer rooms, and rewarded ads with a few lines of code. It is optional.
    • Studio analytics show plays, players, and page traffic for each game, next to its campaigns.
    • Eligible Arcade studios keep 90% of finalized ad revenue attributed to their game, settled monthly via Stripe once the $50 minimum is reached. Terms apply.

    Submit your game · Arcade ad revenue terms

  • Browser playable HTML5 and WebGL games, either linked from a URL you host or uploaded as a build with index.html at the root, up to 64 MB per file, 250 MB and 160 files total. Games go live after a quick review for playability and content. Approval lists the game in the Arcade; it does not guarantee traffic or creator coverage.

    Submit your game

  • You do. Publishing in the Arcade never transfers ownership of your game, code, or IP, and you can delist your game whenever you want. Publishing also does not automatically create a marketplace campaign.

  • URL linked games update whenever you deploy to your own site. Uploaded builds update by submitting a new build from your dashboard, which replaces the live version.

  • Eligible Arcade studios keep 90% of finalized ad revenue attributed to their game, settled monthly via Stripe once the $50 minimum is reached. Revenue shown before a month closes is an estimate. Terms apply.

    Arcade ad revenue terms

  • The Arcade SDK adds leaderboards, cloud saves, multiplayer rooms, and rewarded ads to approved HTML5 games with a few lines of code. Integration is optional, games can go live in the Arcade without it.

    Arcade SDK docs

Privacy and data

3 questions
  • We collect basic account information, payment details via Stripe, and user generated content. See the Privacy Policy for full details.

    Privacy Policy

  • Yes, we implement encryption, secure servers, and other security measures to protect your data. However, you should also take precautions, such as using strong passwords.

  • Yes. Email admin@bountyboard.gg from your account email and we will delete your account within 30 days, except records the law requires us to keep, such as payment and tax records.

Rules, disclosure, and support

4 questions
  • Users must:

    • Provide accurate account information.
    • Adhere to campaign agreements.
    • Follow ethical and legal guidelines.
    • Not engage in fraud, plagiarism, or unauthorized content sharing.
  • Yes. Creators must clearly disclose paid campaign work and free product, including game keys, in the content itself, following the FTC’s endorsement guidance and each platform’s branded content rules. Studios must not pay for a positive opinion, and campaigns must not request, compensate, or reward storefront reviews on Steam or any other store. Review solicitation in exchange for money, keys, or rewards violates store policies and is prohibited on Bounty Board.

    FTC disclosure guidance

  • Violating the Terms of Service can result in:

    • Warnings for minor infractions.
    • Temporary or permanent bans for repeated or serious violations.
    • Legal action if necessary.
  • If you encounter violations, fraud, or abusive behavior, contact us at admin@bountyboard.gg.

Methodology: how public numbers are counted

5 questions
  • A campaign counts as live while it is published, funded where funding is required, and not past its deadline. Draft, expired, and completed campaigns do not count.

  • Playable indie games counts approved public games that can be launched right now. Arcade play counts are game session starts, not unique players, counted over a stated window (the homepage readout uses the last 7 days). Hours played sums active session playtime over the same window. Studio preview and test sessions are excluded, and public counts are refreshed on a cache window, so different surfaces can lag each other by a few minutes.

  • It counts each key delivered to a creator through campaign key delivery, including every key in a multi key batch. Keys deliver when an application is approved, so delivery can happen before the creator finishes their work, and a delivered key is never counted as payment or completed work. Bounty Board records delivery only and does not observe store redemption, so the figure always says delivered and ships with an as of date. Test, malformed, and empty delivery records are excluded.

  • Case study impressions are platform reported impressions from creator submitted analytics for a stated date window. Impressions are not deduplicated unique reach, and store outcomes are only claimed when they were actually measured.

Contact us

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