For studios

Hire gaming creators who actually play your genre

Bounty Board is gaming influencer marketing built for indie and AA studios, paired with a free browser game Arcade. Pay creators a set price for each piece you approve, or a rate per 1,000 views up to a cap per post, measured automatically on YouTube and Twitch. Pay players to test your game, or run a speedrun or high score competition, and give every audience a build they can play in one click.

Your goal

Start from what your game needs

Every campaign starts from one of three goals, and the Arcade adds a fourth. Use any one of them on its own.

  • Content campaigns

    Get your game covered

    Creators make videos, streams, shorts, and posts about your game on the channels they already run. Pay a set price for each piece you approve, or a rate per 1,000 views up to a cap per post, measured automatically on YouTube and Twitch.
    Per approved piece
    Your price
    Per 1,000 views
    Capped per post
    View bonus ladder
    Optional
    Keys only
    $29 listing
  • Playtests

    Hear from real players

    Testers play for the time you set and answer your questions. Each report you accept pays the flat fee you set, or testers get a game key or early access instead of cash. On games in the Arcade, playtime comes from the tester’s own play sessions.
    Play time
    1 to 240 minutes
    Your questions
    Up to 6
    Per accepted report
    Fee or a key
    Who can join
    Gamers too
  • Competitions

    Run a speedrun or high score event

    Entrants chase the top score, the fastest time, or the most views, and the top finishers win from a prize pool you fund up front. Scores from your Arcade build enter the leaderboard automatically, and you verify them before anyone is paid.
    Ranked by
    Score, time, or views
    Prize pool
    Funded up front
    Key prizes
    Optional
    Score runs
    Open to gamers
  • The Arcade

    Put a playable build in front of players

    Publish an HTML5 or WebGL build for free by URL or zip. After review, anyone can play it in the browser with no downloads, and the Arcade SDK adds leaderboards, cloud saves, and multiplayer. Eligible Arcade studios keep 90% of finalized ad revenue attributed to their game, settled monthly via Stripe once the $50 minimum is reached. Terms apply.
    Submit by
    URL or zip
    Leaderboards and saves
    Arcade SDK
    Private playtest link
    Up to 8 friends
    Publishing
    Free

How it fits

Campaigns and the Arcade work together

A playable build gives creators something to try and their audiences somewhere to go. A campaign pays creators to bring those audiences.

  1. Step 1

    Pick a goal

    Coverage, feedback, or a competition. The campaign builder drafts the campaign from your goal and budget, and you edit anything before it goes live.

  2. Step 2

    Add a playable build, if you have one

    Publish your web build in the Arcade and creators can play it before they join, while their audiences get a link they can play in one click.

  3. Step 3

    Creators and players join

    Review each application, or let people claim open spots and start. A claimed spot with nothing handed in re-opens on its own.

  4. Step 4

    Approve and pay

    Work, revisions, and approval live in one thread. Payment sends when you approve, and unused budget is refunded when the campaign closes.

Neither one is required. A campaign never needs an Arcade build, and publishing a game in the Arcade never creates or requires a campaign. Start with either, and add the other when it helps.

Campaign builder

Tell it the goal, get a campaign

The builder does the setup. Every draft is yours to edit before it goes live.

What the builder does
  • Paste a link, get your gameA Steam, itch.io, or GitHub link, or any page for your game, fills in its details and media.
  • Ready-made campaign ideasPick your goals and a budget, and the builder drafts campaigns you can edit before anything goes live.
  • Help setting a rateA rate helper suggests what to pay for the work you want, so a first campaign is not a guess.
  • Approve each creator, or open the spotsReview every application, or let people claim a spot and start. A campaign that pays a set price per piece always reviews.
  • Keys delivered for youAdd a pool of keys once. Keys are delivered automatically to the creator’s campaign chat when their application is approved.
  • Idle spots open againA claimed spot with nothing handed in expires after 7 days, or 72 hours on a playtest, and becomes free for someone else.

Live now

Campaigns running right now

Real campaigns from studios on the board today, and games players are trying in the Arcade.

Browse all live campaigns

Pricing

What a campaign costs

No subscription and no credits. The fee applies only to completed work.

Bounty Board charges a standard 10% platform fee on each side of completed work, and only on completed work: the studio pays the reward total plus 10%, and the creator receives the reward minus 10%.

Every cash campaign is funded up front through Stripe when it is published. The funds are held by Bounty Board, creators are paid from that budget as work is accepted, and anything unused is refunded to the studio when the campaign closes.

A campaign that pays creators in game keys only posts for a $29 listing fee; cash campaigns have no listing fee. Bounty Board runs promotions that lower the fee for limited periods.

Fees and refunds in the FAQ

A $100 task

Reward
$100.00
Studio fee, 10%
$10.00
You are charged
$110.00
Creator fee, 10%
$10.00
Creator receives
$90.00
Subscription
None

Game keys deliver automatically when you approve a creator's application. Studios have delivered 32 game keys to creators through Bounty Board, as of . Bounty Board records delivery, not store redemption. How key rewards work

After launch

Run it from one place

Your studio tools

Case study

A real campaign, receipts included

With $400 in creator rewards, Triomatica came away with 16 public deliverables: eight Twitch VODs and eight X posts.

Platform-reported impressions
250K+
Reward-budget CPM
~$1.60
Creator activations
8

Read the Boxville 2 case study

FAQ

Studio questions, answered

Campaign types, fees, funding, measurement, refunds, and the Arcade, straight from the FAQ.

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