Studio Case Study
Triomatica GamesBoxville 2: 250K+ impressions on $400
Triomatica used Bounty Board's gaming creator marketplace to fund eight paid creator activations with a $400 reward budget. The campaign produced 16 public deliverables across Twitch and X, with 250K+ platform-reported impressions.
Published · Updated

- Platform-reported impressions
- 250K+
- Paid creator activations
- 8
- Reward-budget CPM
- ~$1.60
- All-time Twitch peak
- 273 viewers
At a glance
A $400 creator-reward budget funded eight paid creator activations, producing 16 public deliverables: eight Twitch VODs and eight X posts. The reporting window was January 1 to February 28, 2026.
- Reward per creator
- $50
- Public deliverables
- 16
- Streamed gameplay
- 8+ hours
- Time to result
- 3 days
How to read these results: The 250K+ impressions combine Twitch and X analytics shared by the creators; they are not deduplicated unique viewers or evidence of attributed sales. Reward-budget CPM is approximately $1.60 ($400 / 250,000 impressions x 1,000), excluding platform and payment fees. This is one campaign result, not a forecast for another campaign.
Approach
A simple brief with clear creator output.
Approved creators streamed Boxville 2 and posted on X the same day. That kept the campaign easy to manage and easy to measure.
Creator Output
The campaign left visible coverage on every channel.
Eight creators completed the brief, producing a public trail across Twitch and X. That gave Triomatica more than impressions. It gave them visible coverage they can still point to.
Market Response
Public market signals during the campaign.
SteamDB logged an all-time Twitch peak of 273 viewers during the campaign period, and January also delivered the game’s strongest monthly player peak since August. These signals coincided with the campaign; they do not establish that it caused the change.
- All-time Twitch peak
- 273
Figures sourced from public SteamDB charts and platform analytics shared by the creators.
Why It Matters
A small reward budget, with public work to show for it.
Bounty Board gave Triomatica a simple way to sponsor the right creators, run the campaign quickly, and come away with measurable public results. For indie teams, this is what affordable influencer marketing for games can look like: no agency retainer, no long outreach list, and public work they can still point to.
“We got more visible coverage from $400 on Bounty Board than we had seen from previous campaigns at five times the budget. Every deliverable was public and we could point to it.”