Studio Case Study

Triomatica Games

Boxville 2: 250K+ impressions on $400

Triomatica used Bounty Board's gaming creator marketplace to fund eight paid creator activations with a $400 reward budget. The campaign produced 16 public deliverables across Twitch and X, with 250K+ platform-reported impressions.

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Published · Updated

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Boxville 2 gameplay art from the Bounty Board game gallery
ResultsSnapshot window: January 1, 2026 to February 28, 2026
Platform-reported impressions
250K+
Paid creator activations
8
Reward-budget CPM
~$1.60
All-time Twitch peak
273 viewers

At a glance

A $400 creator-reward budget funded eight paid creator activations, producing 16 public deliverables: eight Twitch VODs and eight X posts. The reporting window was January 1 to February 28, 2026.

Reward per creator
$50
Public deliverables
16
Streamed gameplay
8+ hours
Time to result
3 days

How to read these results: The 250K+ impressions combine Twitch and X analytics shared by the creators; they are not deduplicated unique viewers or evidence of attributed sales. Reward-budget CPM is approximately $1.60 ($400 / 250,000 impressions x 1,000), excluding platform and payment fees. This is one campaign result, not a forecast for another campaign.

Approach

A simple brief with clear creator output.

Approved creators streamed Boxville 2 and posted on X the same day. That kept the campaign easy to manage and easy to measure.

  • Every activation started with real gameplay on stream.
  • Studios set the brief once, and each activation produced coverage on multiple platforms.

Creator Output

The campaign left visible coverage on every channel.

Eight creators completed the brief, producing a public trail across Twitch and X. That gave Triomatica more than impressions. It gave them visible coverage they can still point to.

  • 16 public deliverables produced in 13 days.
  • First creator deliverables landed 3 days after the campaign went live.
Creator activations8 creators
  • January 4, 2026

    Bungi

    Framed Boxville 2 as a cozy puzzle stream with hand drawn visuals and a relaxing atmosphere for the audience.

    Followers
    4.8K
    Views
    2.3K
  • January 5, 2026

    Undoubtedlylink

    Introduced Boxville 2 as a stream feature and used the social post as a direct audience hook into the game.

    Followers
    2.2K
    Views
    1.2K
  • January 5, 2026

    LunariValkyrie

    Leaned into the hand drawn detail, cozy tone, and wordless storytelling as the campaign pitch.

    Followers
    16.2K
    Views
    380
  • January 5, 2026

    Goofguy

    Turned the stream into a direct recommendation and publicly thanked the studio, making the post feel like endorsement rather than filler.

    Followers
    17.2K
    Views
    18.3K
  • January 5, 2026

    FlintGold

    Positioned the game as a puzzle-led adventure stream and gave the audience a clear gameplay hook before going live.

    Followers
    6.4K
    Views
    1.2K
  • January 6, 2026

    SporeRose

    Used the sponsored stream callout to connect Boxville 2, Bounty Board, and their own community voice in one post.

    Followers
    2.9K
    Views
    113
  • January 7, 2026

    FearlessAle

    Used a live-now post to sell cozy vibes, clever puzzles, and hand drawn visuals in a single audience facing message.

    Followers
    1.7K
    Views
    179
  • January 13, 2026

    Gladiator50n

    Closed the January run with a direct recommendation for point-and-click puzzle players and called out the art style as a reason to check it out.

    Followers
    2.6K
    Views
    601

Market Response

Public market signals during the campaign.

SteamDB logged an all-time Twitch peak of 273 viewers during the campaign period, and January also delivered the game’s strongest monthly player peak since August. These signals coincided with the campaign; they do not establish that it caused the change.

All-time Twitch peak
273

Figures sourced from public SteamDB charts and platform analytics shared by the creators.

Why It Matters

A small reward budget, with public work to show for it.

Bounty Board gave Triomatica a simple way to sponsor the right creators, run the campaign quickly, and come away with measurable public results. For indie teams, this is what affordable influencer marketing for games can look like: no agency retainer, no long outreach list, and public work they can still point to.

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Triomatica GamesStudio Partner

“We got more visible coverage from $400 on Bounty Board than we had seen from previous campaigns at five times the budget. Every deliverable was public and we could point to it.”