Triomatica Games
Boxville 2:250K+ impressionson $400
Triomatica used Bounty Board's gaming creator marketplace to turn $400 into 250K+ impressions, a 273-viewer Twitch peak, and 22 public deliverables across Twitch, X, and Steam.

Impressions across socials
250K+
Completed Bounties
8
Effective CPM
$1.60
All-time Twitch peak
273 viewers
At a glance
Reward per creator
$50
Public deliverables
22
Streamed gameplay
8+ hours
Time to result
3 days
Steam reviews
+15%
Reward per creator
$50
Public deliverables
22
Streamed gameplay
8+ hours
Time to result
3 days
Steam reviews
+15%
Approach
A simple brief with clear creator output.
Approved creators streamed Boxville 2, posted on X the same day, and, where it made sense, added a Steam review. That kept the campaign easy to manage and easy to measure.
Every activation started with real gameplay on stream.
Studios set the brief once, and each activation produced coverage on multiple platforms.
Steam reviews added storefront visibility without becoming the centerpiece.
The entire campaign ran self service through Bounty Board.

Creator Output
The campaign left visible coverage on every channel.
Creator Output
The campaign left visible coverage on every channel.
January 4, 2026
Bungi
Framed Boxville 2 as a cozy puzzle stream with hand-drawn visuals and a relaxing atmosphere for the audience.
January 5, 2026
Undoubtedlylink
Introduced Boxville 2 as a stream feature and used the social post as a direct audience hook into the game.
January 5, 2026
LunariValkyrie
Leaned into the hand-drawn detail, cozy tone, and wordless storytelling as the campaign pitch.
January 5, 2026
Goofguy
Turned the stream into a direct recommendation and publicly thanked the studio, making the post feel like endorsement rather than filler.
January 5, 2026
FlintGold
Positioned the game as a puzzle-led adventure stream and gave the audience a clear gameplay hook before going live.
January 6, 2026
SporeRose
Used the sponsored stream callout to connect Boxville 2, Bounty Board, and their own community voice in one post.
January 7, 2026
FearlessAle
Used a live-now post to sell cozy vibes, clever puzzles, and hand-drawn visuals in a single audience-facing message.
January 13, 2026
Gladiator50n
Closed the January run with a direct recommendation for point-and-click puzzle players and called out the art style as a reason to check it out.
January 4, 2026
Bungi
Framed Boxville 2 as a cozy puzzle stream with hand-drawn visuals and a relaxing atmosphere for the audience.
January 5, 2026
Undoubtedlylink
Introduced Boxville 2 as a stream feature and used the social post as a direct audience hook into the game.
January 5, 2026
LunariValkyrie
Leaned into the hand-drawn detail, cozy tone, and wordless storytelling as the campaign pitch.
January 5, 2026
Goofguy
Turned the stream into a direct recommendation and publicly thanked the studio, making the post feel like endorsement rather than filler.
January 5, 2026
FlintGold
Positioned the game as a puzzle-led adventure stream and gave the audience a clear gameplay hook before going live.
January 6, 2026
SporeRose
Used the sponsored stream callout to connect Boxville 2, Bounty Board, and their own community voice in one post.
January 7, 2026
FearlessAle
Used a live-now post to sell cozy vibes, clever puzzles, and hand-drawn visuals in a single audience-facing message.
January 13, 2026
Gladiator50n
Closed the January run with a direct recommendation for point-and-click puzzle players and called out the art style as a reason to check it out.
Market Response
The campaign showed up in public market signals.
All-time Twitch peak
273
Steam reviews
+15%
Figures sourced from public SteamDB charts, Steam review history, and creator-submitted platform analytics.
Why It Matters
Every dollar created a public deliverable.
Bounty Board gave Triomatica a simple way to sponsor the right creators, run the campaign quickly, and come away with measurable public results. For indie teams, this is what affordable influencer marketing for games can look like: no agency retainer, no long outreach list, and public work they can still point to.
“We got more visible coverage from $400 on Bounty Board than we had seen from previous campaigns at five times the budget. Every deliverable was public and we could point to it.”
Triomatica Games
Studio Partner