Studio Case Study

Triomatica Games

Boxville 2:250K+ impressionson $400

Triomatica used Bounty Board's gaming creator marketplace to turn $400 into 250K+ impressions, a 273-viewer Twitch peak, and 22 public deliverables across Twitch, X, and Steam.

View bounty
Boxville 2 gameplay art from the Bounty Board game gallery

Impressions across socials

250K+

Completed Bounties

8

Effective CPM

$1.60

All-time Twitch peak

273 viewers

At a glance

Reward per creator

$50

Public deliverables

22

Streamed gameplay

8+ hours

Time to result

3 days

Steam reviews

+15%

Approach

A simple brief with clear creator output.

Approved creators streamed Boxville 2, posted on X the same day, and, where it made sense, added a Steam review. That kept the campaign easy to manage and easy to measure.

Every activation started with real gameplay on stream.

Studios set the brief once, and each activation produced coverage on multiple platforms.

Creator Output

The campaign left visible coverage on every channel.

22 public deliverables produced in 13 days.
First creator deliverables landed 3 days after the bounty went live.

January 4, 2026

Bungi

Framed Boxville 2 as a cozy puzzle stream with hand-drawn visuals and a relaxing atmosphere for the audience.

4.8Kfollowers2.3Kviews

January 5, 2026

Undoubtedlylink

Introduced Boxville 2 as a stream feature and used the social post as a direct audience hook into the game.

2.2Kfollowers1.2Kviews

January 5, 2026

LunariValkyrie

Leaned into the hand-drawn detail, cozy tone, and wordless storytelling as the campaign pitch.

16.2Kfollowers380views

January 5, 2026

Goofguy

Turned the stream into a direct recommendation and publicly thanked the studio, making the post feel like endorsement rather than filler.

17.2Kfollowers18.3Kviews

January 5, 2026

FlintGold

Positioned the game as a puzzle-led adventure stream and gave the audience a clear gameplay hook before going live.

6.4Kfollowers1.2Kviews

January 6, 2026

SporeRose

Used the sponsored stream callout to connect Boxville 2, Bounty Board, and their own community voice in one post.

2.9Kfollowers113views

January 7, 2026

FearlessAle

Used a live-now post to sell cozy vibes, clever puzzles, and hand-drawn visuals in a single audience-facing message.

1.7Kfollowers179views

January 13, 2026

Gladiator50n

Closed the January run with a direct recommendation for point-and-click puzzle players and called out the art style as a reason to check it out.

2.6Kfollowers601views

Market Response

The campaign showed up in public market signals.

All-time Twitch peak

273

Steam reviews

+15%

Figures sourced from public SteamDB charts, Steam review history, and creator-submitted platform analytics.

Why It Matters

Every dollar created a public deliverable.

Bounty Board gave Triomatica a simple way to sponsor the right creators, run the campaign quickly, and come away with measurable public results. For indie teams, this is what affordable influencer marketing for games can look like: no agency retainer, no long outreach list, and public work they can still point to.

View bounty

We got more visible coverage from $400 on Bounty Board than we had seen from previous campaigns at five times the budget. Every deliverable was public and we could point to it.

Triomatica Games

Studio Partner