Playtests

Pay players to playtest your indie game

Post a playtest on Bounty Board and gamers and creators play your game for the minutes you set, then answer up to six of your questions. Each report you accept pays the flat fee you set, at least $5, or the playtest is free: testers play free or get a game key instead of cash. On games in the Arcade, play time comes from the tester’s own play sessions, and a report short of your minimum is refused.

How it works

How a playtest runs

One campaign, one round of testers. The builder fills in a 20 minute test and three starter questions, and you change anything before it goes live.

  1. Step 1

    Set the test

    Pick Playtest in the campaign builder, then set how many minutes to play (1 to 240), up to six questions, and how many testers you want.

  2. Step 2

    Choose how testers earn

    Pay a flat fee for each report you accept, at least $5, or give each tester a game key and no cash.

  3. Step 3

    Testers join

    Approve each tester, or let them claim a spot first come, first served. A spot with no report after 72 hours opens for someone else.

  4. Step 4

    Read and accept reports

    Every report answers each question you asked. Accept a paid report and the tester is paid from the budget you funded.

Testers get the game the way you choose: instant play in the Arcade, a free download or a copy they already own, or a key for each. A free playtest can’t ask testers to buy the game.

Reports

Check the play time, then read the answers

A report is the answers to your questions, held to the play time you asked for.

On a game published in the Arcade, play time comes from the tester’s own play sessions since they claimed the spot, and preview plays never count. A report that falls short of your minimum is refused until the tester has played enough.

On a Steam, itch.io, or downloadable build, the tester states their play time and can add a screenshot, and you read the same answers.

Before strangers see it, an Arcade build can go to a private playtest link for up to 8 friends.

Put your game in the Arcade

One report

Answers
One per question
Play time
1 to 240 minutes
On Arcade games
Measured
Elsewhere
Stated
Tester paid
When you accept

Pricing

What a playtest costs

No subscription and no credits. The fee applies only to completed work.

You set the fee for each report, at least $5, and how many testers you want, so a playtest costs at most the fee times the testers plus the studio fee.

Bounty Board charges a standard 10% platform fee on each side of completed work, and only on completed work: the studio pays the reward total plus 10%, and the tester receives the reward minus 10%.

Every campaign is funded up front through Stripe when it is published, and any unused budget is refunded to the studio in full, including its share of the platform fee, when the campaign closes. A playtest that pays testers no cash, with game keys or free play only, posts for a $29 listing fee, which is not refunded.

Playtest costs in the FAQ

10 testers at $10

Reports, 10 × $10
$100.00
Studio fee, 10%
$10.00
You pay when you publish
$110.00
Tester fee, 10%
$1.00
Each tester receives
$9.00
Unused budget
Refunded

Your controls

Run the round your way

Playtest controls
  • Approve each tester, or open the spotsReview every tester before they start, or let them claim a spot first come, first served.
  • Gamers can test tooPlaytests are open to gamers as well as creators unless you limit them to creators, so a tester does not need a channel.
  • Idle spots open againA claimed spot with no report after 72 hours becomes free for someone else.
  • Keys delivered for youAdd a pool of keys once. A key is delivered to the tester’s campaign chat when you approve them.
  • Paid testers set up payouts firstTesters are 18 or older, and anyone joining a paid playtest connects Stripe before they start.
  • One thread per testerThe report, your follow up questions, and the payment for each tester live in one thread.

FAQ

Playtest questions, answered

Testers, play time, costs, and refunds, straight from the FAQ.