Playtests
Pay players to playtest your indie game
Post a playtest on Bounty Board and gamers and creators play your game for the minutes you set, then answer up to six of your questions. Each report you accept pays the flat fee you set, at least $5, or the playtest is free: testers play free or get a game key instead of cash. On games in the Arcade, play time comes from the tester’s own play sessions, and a report short of your minimum is refused.
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Playtests running right now
Real playtests from studios on the board today.
How it works
How a playtest runs
One campaign, one round of testers. The builder fills in a 20 minute test and three starter questions, and you change anything before it goes live.
Pick Playtest in the campaign builder, then set how many minutes to play (1 to 240), up to six questions, and how many testers you want.
Pay a flat fee for each report you accept, at least $5, or give each tester a game key and no cash.
Approve each tester, or let them claim a spot first come, first served. A spot with no report after 72 hours opens for someone else.
Every report answers each question you asked. Accept a paid report and the tester is paid from the budget you funded.
Testers get the game the way you choose: instant play in the Arcade, a free download or a copy they already own, or a key for each. A free playtest can’t ask testers to buy the game.
Reports
Check the play time, then read the answers
A report is the answers to your questions, held to the play time you asked for.
On a game published in the Arcade, play time comes from the tester’s own play sessions since they claimed the spot, and preview plays never count. A report that falls short of your minimum is refused until the tester has played enough.
On a Steam, itch.io, or downloadable build, the tester states their play time and can add a screenshot, and you read the same answers.
Before strangers see it, an Arcade build can go to a private playtest link for up to 8 friends.
Put your game in the Arcade- Answers
- One per question
- Play time
- 1 to 240 minutes
- On Arcade games
- Measured
- Elsewhere
- Stated
- Tester paid
- When you accept
Pricing
What a playtest costs
No subscription and no credits. The fee applies only to completed work.
You set the fee for each report, at least $5, and how many testers you want, so a playtest costs at most the fee times the testers plus the studio fee.
Bounty Board charges a standard 10% platform fee on each side of completed work, and only on completed work: the studio pays the reward total plus 10%, and the tester receives the reward minus 10%.
Every campaign is funded up front through Stripe when it is published, and any unused budget is refunded to the studio in full, including its share of the platform fee, when the campaign closes. A playtest that pays testers no cash, with game keys or free play only, posts for a $29 listing fee, which is not refunded.
Playtest costs in the FAQ- Reports, 10 × $10
- $100.00
- Studio fee, 10%
- $10.00
- You pay when you publish
- $110.00
- Tester fee, 10%
- $1.00
- Each tester receives
- $9.00
- Unused budget
- Refunded
Other tools
When to use something else
A playtest campaign is a paid round of play and questions. There are no NDAs, screen recordings, or branching surveys, so a study that needs those belongs on a research platform.
FAQ
Playtest questions, answered
Testers, play time, costs, and refunds, straight from the FAQ.


