
Umisonia
by ZhinestarK · Playtest Umisonia’s early game: combat, controller feel and equipment

- Play time
- 25 minStated by the tester
- Played
- Outside the Arcade
- Sent
- Oct 14, 2026
- Accepted
- Oct 14, 2026Report 5 of 5 in this round
Where did you first get confused or stuck? What were you trying to do at that moment?
I was confused when trying to sell some items at one of the shops. The one before the first boss fight. I think a "buy" or "sell" would suffice here
How did the difficulty of the early combat feel? Was there a spike or anything that felt unfair?
I played on the hardest difficulty and it wasn't that hard. I think that this is totally fine for the 3rd difficulty but for extreme it should be a a little harder. Overall I think you are in the right spot for a game like this it's chill
How did the controls feel with a gamepad? Was anything imprecise or uncomfortable?
The gamepad was good! The only pain was that I could not select text option when speaking with NPCs or navigate those options I needed to use my mouse. Same experience when navigating the menu. Also having the option to disable the on screen controls while in game would be great
When you chose equipment, did you understand what each piece did and how they differed?
I didn't get to this point in my playthrough but when I went to buy equipment it was a little overwhelming.
Was there anything on screen you didn’t understand, such as an icon, number or menu?
Yes again the bartering system could be a little better. Having the icons for coins, buy and sell would benefit from having the text there.
Would you keep playing after these 25 minutes? Why or why not?
I most certainly would keep playing after 25 minutes. I think this game has great potential! I would just take your time and polish it as much as possible. I will note that the game did crash on my PC during the intro credits.



