
Umisonia
by ZhinestarK · Playtest Umisonia’s early game: combat, controller feel and equipment

- Play time
- 25 minStated by the tester
- Played
- Outside the Arcade
- Sent
- Oct 10, 2026
- Accepted
- Oct 10, 2026Report 1 of 5 in this round
Where did you first get confused or stuck? What were you trying to do at that moment?
I spent a while trying to remove the buttons that appeared on the screen, but I couldn't get rid of them.
How did the difficulty of the early combat feel? Was there a spike or anything that felt unfair?
It seemed appropriate for the player's level; the spiders gave me a bit of trouble and I died, but dodging them did the trick.
How did the controls feel with a gamepad? Was anything imprecise or uncomfortable?
They were good, although I couldn't navigate the menu after pressing Start.
When you chose equipment, did you understand what each piece did and how they differed?
That was confusing; I was able to equip it and see the level, but I couldn't really figure out anything beyond that.
Was there anything on screen you didn’t understand, such as an icon, number or menu?
That's right; some icons didn't explain what they were for, so I relied on intuition though the talents part was clear enough.
Would you keep playing after these 25 minutes? Why or why not?
Yeah, it's entertaining. But I’d maybe improve the animations and add some kind of special power. As far as I played, it only let you attack and dodge. The music was good I’m a musician as well as a streamer and it fit the gameplay really well.



