Playtest report

bountyboard.gg
Umisonia

Undoubtedlylink

Creator · From Germany · Plays in English and German

3 playtest reports · Profile

Play time
25 minStated by the tester
Played
Outside the Arcade
Sent
Oct 11, 2026
Accepted
Oct 11, 2026Report 3 of 5 in this round
Q1

Where did you first get confused or stuck? What were you trying to do at that moment?

Closing the game? There's no exit button and I had to tab out to close it. Controller mapping is very limited and I tried to fix that at first but eventually noticed a mouse is still required for most things.

The controller only works in combat. Changing menu tabs, picking dialogue options or navigating all requires mouse usage instead of the controller.

Q2

How did the difficulty of the early combat feel? Was there a spike or anything that felt unfair?

I played on normal difficulty and didn't struggle at all. The combat difficulty is fairly easy and fights are straight forward. If I were to continue I would go for a higher difficulty for sure.

Q3

How did the controls feel with a gamepad? Was anything imprecise or uncomfortable?

The controls were responsive and smooth, but any attempts to downward attack were either not registered as an actual attack or don't exist. Ledge jumping can be imprecise at times but none of the control scheme felt uncomfortable. The discomfort comes from putting the controller down to mouse tab or pick a menu option that isn't supported.

Q4

When you chose equipment, did you understand what each piece did and how they differed?

Yes. The tooltips were displayed well and comprehensive. Everything was explained well enough on first glance.

Q5

Was there anything on screen you didn’t understand, such as an icon, number or menu?

The icons are way too big actually so not a comprehension issue, but a clarity one. It feels like mobile overlays that can't be turned off since disabling the HUD did nothing. Sure it could be resized, but that messes with the rest of the UI too and caused issues in itself. Removing them would be the best course of action.

Q6

Would you keep playing after these 25 minutes? Why or why not?

In it's current state unfortunately no. The combat is too mundane just spamming X gets the job done for the most part while not moving at all while the platforming and rooms need a bit more inspiration while the UI needs a total rework as mentioned in the previous question box. There's a lot of potential to be a good game, but it needs improvements. Once it's more polished I'm happy to return to the game.

Tested on Bounty Board · Paid playtesting for indie games

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