Studio Growth
8 min readBounty Board vs PlaytestCloud for indie playtesting
PlaytestCloud records strangers playing your game and thinking aloud. Bounty Board pays testers a flat fee for written reports. Here is what each costs and when each fits.
Written by Bounty Board Team
Bounty Board editorial team
- playtesting
- playtest campaigns
- platform comparison
A PlaytestCloud session gives you a video: a stranger who matches your target player, their screen, often their face, and their voice saying what they think as they play. A Bounty Board playtest gives you a written report: a tester who played for the minutes you set, answering the questions you wrote.
Both are paid playtesting, and they answer different questions. Video shows you where people get lost without being asked. A report tells you what people concluded after they finished. We build Bounty Board, so read this as a competitor's comparison. Everything about PlaytestCloud comes from its own pages, read on October 18, 2026, and prices are as of that date.
The direct answer
PlaytestCloud is a games user research platform. It recruits from what it calls "1.5 million+ verified players", records each session with screen capture, face cam, and think aloud commentary, and delivers "recordings, AI-generated analysis, and a full report", typically within 48 hours. It is sold by subscription: Professional Basic is €1,130 a month invoiced annually, with 120 Video Tokens a year, and a standard playtest costs one token per player. Studios with fewer than 15 employees and under $1M in revenue and funding can ask for an Indie Pass, priced by quote.
Bounty Board runs playtest campaigns. You set the play time, up to six questions, how many testers you want, and a flat fee for each report you accept, at least $5. The studio pays the fee times the testers plus a 10% platform fee, funded up front, and any unused budget is refunded in full when the campaign closes. Ten testers at $10 a report charges $110. There are no recordings, NDAs, or subscription.
Choose PlaytestCloud when you need to watch play: usability, onboarding, and moments players cannot describe. Choose Bounty Board when written answers from people who match your players are enough, and when a few hundred dollars, not a yearly plan, is the budget.
Side by side
What you get
- PlaytestCloud
- Video of each session, AI analysis, a report
- Bounty Board
- A written report per tester, with screenshots or clips they attach
Who tests
- PlaytestCloud
- Its panel, matched to your target player, or players you bring
- Bounty Board
- Gamers and creators on Bounty Board, 18 or older
How you pay
- PlaytestCloud
- Annual subscription plus tokens, or an Indie Pass by quote
- Bounty Board
- A flat fee per accepted report plus 10%, funded up front
Free option
- PlaytestCloud
- Trial: 2 tokens, two players
- Bounty Board
- A playtest that pays no cash posts for a $29 listing fee
Turnaround
- PlaytestCloud
- Typically within 48 hours
- Bounty Board
- Until your end date; a claimed spot with no report after 72 hours opens for someone else
Proof of play
- PlaytestCloud
- The recording
- Bounty Board
- Play time measured from real sessions on Arcade games; stated elsewhere
Children
- PlaytestCloud
- Ages 3 to 15 on Professional Advanced
- Bounty Board
- No, testers are adults
Platforms
- PlaytestCloud
- iOS, Android, PC, Steam, browser, concepts
- Bounty Board
- Any build a tester can reach: the Arcade, a free download, or a game key
| PlaytestCloud | Bounty Board | |
|---|---|---|
| What you get | Video of each session, AI analysis, a report | A written report per tester, with screenshots or clips they attach |
| Who tests | Its panel, matched to your target player, or players you bring | Gamers and creators on Bounty Board, 18 or older |
| How you pay | Annual subscription plus tokens, or an Indie Pass by quote | A flat fee per accepted report plus 10%, funded up front |
| Free option | Trial: 2 tokens, two players | A playtest that pays no cash posts for a $29 listing fee |
| Turnaround | Typically within 48 hours | Until your end date; a claimed spot with no report after 72 hours opens for someone else |
| Proof of play | The recording | Play time measured from real sessions on Arcade games; stated elsewhere |
| Children | Ages 3 to 15 on Professional Advanced | No, testers are adults |
| Platforms | iOS, Android, PC, Steam, browser, concepts | Any build a tester can reach: the Arcade, a free download, or a game key |
PlaytestCloud, as of October 2026
PlaytestCloud's llms.txt describes the product plainly: a panel of verified players, not crowdworkers or Discord recruits, recorded while they play and think aloud, with results and AI analysis usually inside 48 hours. It supports iOS and Android, PC including Steam and browser games, and early concepts.
The pricing page lists three plans, all invoiced annually:
- Professional Basic: €1,130 a month for all platforms, or €1,025 for mobile and PC only, with 120 Video Tokens a year, unmoderated playtests (single session, multi session, diary studies, concept tests) and surveys.
- Professional Advanced: €2,825 a month, or €2,240 for mobile and PC, with 240 tokens, adding advanced targeting, moderated playtests and interviews, playtests with kids aged 3 to 15, your own player panel, and synchronized multiplayer tests.
- Enterprise: custom.
"Most standard playtests (e.g. single session and concept playtests) cost 1 Video Token per player", and other methods start at 1.5. On Professional Basic that works out to €13,560 a year for 120 players, about €113 per player if you use every token.
The Indie Pass is the smaller door. It includes 5 Video Tokens a month plus 50 videos a month from players you invite yourself, which use no tokens. Eligibility is fewer than 15 employees, less than $1M in funding, and under $1M in annual revenue. Its price is not published, and it "has fewer options than our Professional plans", with no kids playtests or custom research. New studios can try two players for free.
Bounty Board playtests, as of October 2026
A playtest is a campaign with a buyer page of its own. You set the minutes to play, up to six questions, how many testers, and the fee per report. A playtest can pay cash, a game key, or early access; one that pays no cash posts for a $29 listing fee instead.
- Who tests. Playtests are open to gamers as well as creators unless you limit one to creators, so a tester does not need a channel. You approve each tester before they start, or let testers claim spots first come, first served.
- Where they come from. Testers confirm the country they play from and the languages they play in when they join, and you can name the countries and languages you prefer or turn everyone else away.
- Proof they played. On a game published in the Arcade, play time comes from the tester's own sessions since they claimed the spot, and preview plays never count. A report short of your minimum is refused until they have played enough.
- What comes back. Each answer can run to 5,000 characters, with up to four screenshots or clips. Accepted reports land in one table on the campaign page, where Compare lines up every tester's answer to one question.
- Who sees it. Reports are public by default, with the tester's name and picture, never their email or pay. Switch them to private in the builder or when you edit the campaign.
The cost is the fee times the testers plus 10%, charged at publish and held by Bounty Board. Each tester receives the fee minus their own 10%, so a $10 report pays them $9. Spots nobody fills cost nothing: unused budget is refunded in full, including the platform fee, when the campaign closes. Review reports as they come in, because on a cash campaign funded up front, work the studio has not reviewed 14 days after it was submitted is accepted and paid automatically.
Where PlaytestCloud wins
- You see the confusion happen. A tester rarely writes "I did not notice the jump button for four minutes." A recording shows it. For onboarding and UI problems, video beats any questionnaire.
- Targeting at panel scale. A 1.5 million player panel can find a narrow demographic faster than an open marketplace.
- Kids, moderated interviews, and multiplayer sessions. Bounty Board does none of these.
- Research depth. Diary studies and multi session tests track players over days. A Bounty Board playtest is one play session and one report.
Where Bounty Board wins
- Cost at indie scale. Five testers at $10 is $55 with nothing to renew. That is less than one month of the cheapest published PlaytestCloud plan.
- You pay per accepted report. A report short of the play time is refused before it reaches you, and you can decline a report that misses the brief.
- Testers who can talk about the game later. Many testers are creators. If one loves the build, you can hire them for a campaign on the same platform.
- Browser games. An Arcade build gets measured play time with no download, so a web game can be tested the same day it is published.
Using both
They work in sequence. Run a cheap Bounty Board round first to learn what written feedback says is wrong. Then spend PlaytestCloud tokens watching five people hit the screen everyone complained about, so you see why. The playtester guide covers how many testers each round needs, and the FirstLook comparison covers another research platform with NDAs and surveys.
Sources
Keep going
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