Playtest report

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AETHRA : Echoes Of The Forgotten

AETHRA : Echoes Of The Forgotten

by AnaryxSof · AETHRA Demo Playtest - Story and Combat Feedback

Undoubtedlylink

Creator · From Germany · Plays in English and German

3 playtest reports · Profile

Play time
20 minStated by the tester
Played
Outside the Arcade
Sent
Oct 11, 2026
Accepted
Oct 12, 2026Report 4 of 5 in this round
Q1

Was the story interesting enough to make you want to continue playing? Why or why not?

Frankly no. Right now the prologue suffers from severe pacing issues. The part with the old man is fine, but Sera's entire monologue is too long and partially confusing. She flops between being dumb and clumsy to actually somehow being skilled in combat after claiming to be too scared. The reborn spark/last light grain plotline also needs improvement to stand out. Overall it drags too long before it gets into any substantial story, primarily due to the monologue.

Q2

Was the story and quest objective clear, or were there moments when you felt confused?

While objectives were clear, the story at least in english is only partially translated and the general flow is problematic. Some of it because the translation chosen doesn't feel natural. Other parts like Sera's monologue are not conversational english and as such feels rough and out of place.

Q3

Did you encounter any bugs, glitches, or technical issues while playing the demo? If so, please describe what happened.

The game starts in indonesian. While it was easy enough to change the language setting, it should default to the system language or english for a global audience. While controllers are recognized, there is no mapped attack key nor button mapping in the settings. I only tested an XBOX Series X and a Switch 2 Pro controller, but neither worked completely because of the lack of mapping. Once Sera encounters the MC there are dialogue glitches where it either shows double as a flashy animation or overhead messing with the screens visual display. Parts of the introduction and dialogue remain in indonesian. The game's tutorial defaults to keyboard controls even with a controller recognized.

Q4

Were the attacks and skills easy to understand and use?

Yes. When using the keyboard holding the key for an extended dash or attacking was fairly straightforward. Every prompt worked as intended.

Q5

Which part of the demo did you enjoy the most, and which part did you enjoy the least?

In theory the world building. The shadowy figure is interesting and given time encountering the former teacher corrupted and in his prime ability wise will be fun. What I enjoyed the least was Sera's monologue that went on for almost 10 minutes and felt out of place while severly hurting the pacing.

Q6

What are the three most important things I should improve before the next demo?

  • fix the pacing issues
  • properly mapped controller support
  • improved english translation and conversations

Tested on Bounty Board · Paid playtesting for indie games

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