About this game
Two rafts, one lake, take turns lobbing things until somebody swims.
How it plays
- Move to aim, click to shoot. Red dots show angle and power, never the flight. Your last shot hangs as a ghost trail.
- Water is the end. A rival knocked off the deck is gone at full health. So is Sharkini.
- Heads throw harder. A meatball on the noggin shoves further, and the damage floats up in blue.
- Bodies chain. One placed shot can throw a goon into the next goon into the lake.
- They miss first. The rival crew's opening throws land wide. By the third turn they have your range.
๐ Campaign
Eleven stages from the Perch Pirates to a family finale on the driftwood raft. Clears pay credits for the shop: garlic bombs 300, bottle rockets 500, two of each at most, raft upgrades 1,500. Scoring is the original's, and a perfect ten stages is exactly 25,160.
๐ Daily Skirmish
One stage, one seed, the same for everyone today, on stock gear. Win to keep the streak.
- Controls
- Keyboard & Mouse, Mouse only, touchscreen ยท Move to aim, click to shoot. The dots point, they never predict. Sink the crew, spend the credits.
- Supported devices
- Desktop browser, mobile and tablet browser
- Latest update
- September 2026
SCORING
How this game scores
Damage the enemy crew, score knockouts, and keep your crew afloat.
- Combat damage
- +28 each
- Enemy KO
- +700
- Win
- +3,000
- Crew afloat (win only)
- +1,500 each
Water ignores HP. Break the deck beneath a rival or use heavy knockback for an instant overboard KO.
High scores
Playing as a guest, your scores aren't saved. Log in to claim your spot on the leaderboard.
MEDIA
See it in motion
Recent activity
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